Showing posts with label plan. Show all posts
Showing posts with label plan. Show all posts

Friday, 27 March 2009

Operation Anti-John

This plan is fairly simple. Please let me know what you think, I'm pretty pleased with this plan, but if you think it should be changed, suggest it and I'll see what Precog makes of it.

We split into teams, Team A is Playwrite, Evan, Cleo and Broadcast. They have the most important job. Everyone except Broadcast can make a big mind block to prevent John from using his power, and Broadcast can silence John's Voice to stop him yelling commands in case his power is just weakened. I would use Pesuasion, but it can be fought by strong minds more easily than mind control so my other powers are of more use here, and I can't concentrate on using Persuasion while part of another group, I might accidently affect you lot aswell.

Freezeframe will surround him with her statue army, creatures he CAN'T control because they have no minds, and they will hold him down. Doolittle will translate for our foreign allies so that everyone can know what's going on, and her animal friends will help fight off any lackies John's picked up. Healthbar will be on hand to keep us all healthy, while Me, Damian, Arthur (Who now goes by Lighter), Shockwave, Chan and Shifter (Team B) deal with his henchmen. All henchmen and lackies should be stopped, but not badly injured if we can help it, and Tingle will go round them checking if they're free of mind control yet, and those that are, Sage and Tingle can get to safety. Omni and Precog can make sure everything stays on track by continually trancing, and letting us know what's coming next.

When we find Double and Pete, we MUST get them to safety, they are our priority.

When John is alone, and all his zombies are free, we move in. We need to get to him as quickly as we can, because Team A will get weaker the longer they block John. I'll hold him in one of my Moveable Forcefields, and we all use what we can to hold him and make sure he can't escape. Then we let Damian deal with him. It's his right. I have to admit, I'm probably going to break his arm in a number of painful ways for what he did to Healthbar, but Damian gets main resposibility.

I'm having Diffy wait at the base. He's not getting involved in something like this. I won't have it. He's too young, and this is too much like a war.

Monday, 16 March 2009

Call to Arms

Ok, here's the usual plan, and how you two can fit into it, I think it should work.

If we all go in together, we will definately be spotted, and look suspicious, and we need to split up eventually anway.

We usually split up into two teams. Me, Diffy, Healthbar and Playwrite head up to the roof in a forcefield. Cienfuego, I want you and Aron with me, you're new to the team, and I want to be sure you're alright. I FF us up to the roof, and we find a skylight or open topped courtyard. We're Team A.

Aura Girl, can you go with Team B? You, Tingle, Precog, and Doolittle make your way to a back door or side entrance. We keep in touch through Playwrite, who has discovered he can make a telepathic field between all of us. You being with Team B makes life easier, as I believe you still have illusion and technopathy, which means both teams have those powers. Doolittle will make sure the guarddogs are helpful. Illusion yourself and the others so you don't stand out. Disable the locks by your door and WAIT. DON"T KILL, MAIM, OR TORTURE ANYONE, ESPECIALLY MY TEAM. I want this to be done as discretly as possible.

Me and CF will Phase Team A through the skylight when the area below is deserted, or float us down into courtyard when it's clear. I'll disable the internal alarms, and Diffy will illusion us uniforms and age us a bit so we fit in if we're spotted. Playwrite will search the staff's minds for where the holding cells are and any other useful info, while I use persuasion to get some guards to help/ignore both teams. We'll send the guards to let you lot in at the side, while make our way to the holding cells.

You need to make your way to the main control room. Find our files and get rid of them. It should be harder to find us if all the records on us are gone. Precog will go into a trance and draw their attempts to find us at regular intervals in your search, to check how well they'll do. keep looking until he say's they'll fail. He'll also have the drawings he did this afternoon with him, so pay attention if he notices anything, it's probably important. If you're seen, get tingle to interrogate for any information you can get from them.

We'll make our way to the cells, break in (Aron will make that SO much simpler, I normally crush the doors with boulders) and Healthbar will heal any wounded prisoners. We'll grab who we can, and get out as quickly as possible, probably in a Forcefield through a tunnel I'll make with E/P Control. Team B come find us when you're done with the folders and we say we've found the cells. deal with (but NOT kill) any guards you meet on the way down. AG, You should be able to use your Aura ability to knock them out, I think squeezing theirs or taking just a little or something? Doolittle will set the dogs on the guards anyway.

We get out as soon as we can and get back to our base at the VHS shop.